Pillars of eternity ii atsura12/12/2023 Each faction has their own category in the journal and as such their quests are easily identified. So, if you would like to get all of the achievements listed in this section in one playthrough, make a branching save when you get all the faction quests to this last step (more details below). Yet at the very end, before your final voyage, you will have to chose – doing the last quest for any faction will make you unable to finish the other ones. There are four factions in Deadfire and, if you so wish, you can do quests for all of them throughout most of the game. ![]() Repair your ship and prepare to sail the seas.Įstablish a link with Eothas to track his movements. Those achievements are unlocked as you progress through the story and cannot be missed. You can get them all in one playthrough without putting much special effort into it, just by having fun exploring the archipelago. Please let me know if I'm incorrect and I'll see if anything can be done to make them compatible.Pillars of Eternity II, in contrast to the first part, does not have that many achievements and they are all fairly easy to obtain. This should create the following folder structure inside override: PortMajeEndingFix\Conversations\nversationbundle.Ĭompatibility: This will conflict with any other mod that changes the ending game slides, and *cannot* conflict with anything else, but in my searching on Nexus I couldn't find any other mod that touches the end game slides. Installation: Extract "PortMajeEndingFix.7z" directly into your override folder. Note that if you do get the good ending for Port Maje, this can extend the Tikawara ending by an additional slide as well, if you also prevented that assassination. You should still get the appropriate and intended slides if you kill Governor Clario and/or Ikawha yourself. But if anyone sees this mod not work as explained and expected, please let me know. I'm really not willing to replay 50 hours just to test every possible Tuaha dialogue branch and then get to the ending slides. but for sure at least some, like the ones I naturally picked, don't work. it's hard to tell as I'm not seeing a clear connection between the nodes that set the variables and the corresponding dialogue nodes. Note: It's possible that some specific dialogue paths with Tuaha will work correctly. I have therefore relabeled this mod as a Tweak rather than a Fix. See the sticky post for details and a link to the conversation with the developer. EDIT: After releasing this mod, I received information from the developers at Obsidian that confirm this is not actually a bug, that whether or not the assassination succeeds if you don't deal with the stalker is a random 50/50 chance. If you disagree, you can always simply not install this, but I'd certainly be interested in hearing a good counterargument for why this shouldn't be considered a bug fix and how the way it works in vanilla actually makes sense somehow, given Atsura's dialogue about Tuaha fleeing. I just can't see the way it "works" in vanilla as intended. So I changed the ending slides to work off the same variable that Atsura's dialogue checks (n_Quest_Tuaha_State = 3), so with this mod the ending slides will always be consistent with what Atsura stated as the results of your actions (Tuaha didn't flee = assassination success, Tuaha fled = assassination failure). ![]() The way Atsura's dialogue checks the quest states seems much more logical and consistent. How I did it: The original nversationbundle file checks on the variable n_Quest_Tuaha_Success = 1, but this is set in Tuaha's dialogue inconsistently between various dialogue branches, and also inconsistent with Atsura's dialogue. So I dug into the files, figured out what was wrong, and fixed it. This is needless to say unintuitive and unsatisfying, pretty much requires metagaming knowledge to pull off, and makes the reward for the quest unobtainable unless you're ok with dooming Port Maje to riots and death. From looking at the code, as far as I can tell, the only way to ensure a good ending for Port Maje in vanilla is to never do the Port Maje portion of the quest at all, to simply never talk to Tuaha. But, in fact, at least in my game, I got the assassination ending anyway and I can tell from that Googling that I'm not alone in this. And, in fact, when discussing the mission with Atsura, he will say that Tuaha was forced to leave the island prematurely, which certainly suggests that the assassination attempt failed. ![]() Governor Clario doesn't get assassinated.). If you Google around searching for information about Maia's companion quest, "The Courier's Calling", you'll see lots of advice that if you don't get rid of the stalker for Tuaha, and just convince her to take the missive, that this will change the ending for Port Maje (i.e.
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